Spatial Puzzle
Last Push
Get every crate onto its target before you run out of moves. World 1 now uses exact optimal move limits; later worlds add tighter routes, unstable barriers, and color-matched crates.
LEVEL1 / 100
0Moves Left
0Pushes
0Push Par
—Best
100 puzzles with a real difficulty ramp. World 1 teaches the route planning. World 2 adds heavier obstacles. World 3 introduces unstable barriers. World 4 begins color matching.
RedBlueYellow
Arrow keys / WASD also work. Every successful step uses one move. ✕ = unstable barrier: pushing a crate into one disintegrates it and ends the level.
How to play
Push every crate onto a target before the move counter reaches zero. Walking and pushing both use one move. In World 1, the move limit is the optimal solution: every step matters. Pushes are tracked separately for par. World 2 uses your tested optimal move limits and a deliberate difficulty order. World 3 introduces unstable barriers that now directly alter the route or punish a careless push. In World 4, crates must finish on the target with the matching color, hazards materially alter the route, and the move limits are solver-verified. You may stand beside them safely, but if you push a crate into one, the barrier and crate disintegrate and the level immediately ends.